![]() This enables the Protoss player to tech towards Corsairs, Zealot speed, and High Templars with Psi Storm. The Cybernetics Core is built immediately after the natural base's chokepoint is adequately defended. In the PvZ match-up, the Cybernetics Core is warped in during the early game in the popular Fast Expand build order. The Cybernetics Core structure is usually built in the main base, rather than aiding in the Sim-City at the natural or chokepoints. When opting for an early Dragoon attack, the Dragoon range upgrade is researched immediately after the Protoss player can afford to this allows the Dragoon to better deal damage to Bunkers and Siege Tanks. For example, strategies involving Dragoons, Reavers, Observers, and Dark Templars all require the Cybernetics Core. In the PvT match-up, it is generally built in the early game regardless of the Protoss strategy and build order. The Cybernetics Core is built relatively early in all match-ups. ![]() The Cybernetics Core allows level one upgrades in both of these but requires the Fleet Beacon to access the level two and three level of upgrades in Air Weapons and Air Armor.Īnalogous to the Terran Armory and Zerg Spire, the Cybernetics Core does not build any units directly, but researches important upgrades for air units. The Cybernetics Core also allows the Protoss player to access two upgrades, Air Weapons and Air Armor. The Cybernetics Core also enables three advanced Protoss tech buildings to be built: the Robotics Facility, Stargate, and Citadel of Adun. It unlocks the production of the Protoss ranged ground unit, the Dragoon, and allows the research of the Dragoon range upgrade. The Cybernetics Core is an important Protoss tech building.
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